Developer
I'm not really a developer... just a middle-aged guy with "no life" who wanted an app like the one I made, and one didn't exist, so I created it.
I like logic and logic puzzles, and what's a bigger logic puzzle than coding?
That said, like many my age, I grew up most of my life with computers and I remember a time before smartphones (one of my first cellphones was the Nokia "Mini Brick"). When I was a teenager, I had a MySpace page, I knew a little HTML and CSS from that, and when I was in high school, I did take a computer science course where we had to make a few programs (C# I guess, or it could have been Java?), just a simple calculator and something else. Don't remember any of it.
I never took any computer courses beyond that, never went to school for coding. I just had the free-time and Google had the free developer courses. Being that I've had Android phones since the Gingerbread (2.3) days... that kind of all fell into place.
All my prior coding experience through the years has been self-taught and basic. And it's not like I have had no other coding experience...
Back when I played video games, I played on PC a lot, and mods fix games and make them better (sometimes). Now, I only wanted to mod games to make them more fun (or fix broken parts), not to make them easier. Sometimes, I disagree with certain mechanics (like level caps, or caps on skill points, if I want to be OP with all the skills, let me, it's a game, not real life, I played to escape limitations). However, a lot of mods "weren't compatible" with others, because the way they worked is just replacing game files with modified ones, and if two mods modified the same files, one would break the other. So, I would combine "incompatible" mods by modifying the code of one of them to include the code of the other (when they both modified the same files). Then there were other times I wanted only part of a mod and not the rest of it, or felt like the mod was too modded, so I would dig through and mod the mods to make them more balanced or take only the parts I wanted (I never wanted a "god mode", I wanted to earn becoming a "god" for example).
But this was all pretty basic stuff.
So, I did understand the basics of coding, and I've studied logic as a hobby (philosophy and mathematics) for most of my life. I spent about 6 months learning Android programming (specifically Kotlin and Compose) and then started working on the app.
Then it took me 6 months to develop the first working iteration. That was around October 2024. And since I was already developing it for myself, I figured I would try to get it on the Play store if anyone else was interested in it (easier for anyone else that wanted it to get updates).
I succeeded in that in December 2024, and have been making the app better ever since, even expanding it with stuff I don't even want or use, but I know others do and it is a challenge.
But... I am not a developer—this is just a hobby. Will I make an iOS version? No: I don't know how to code for iPhone, I don't have a way to test on iPhone, the Apple App store is too expensive to be on (like stupid expensive), and I am never going to monetize the app (it's niche as hell, there's not nearly enough using it as a free app with no ads, there's no way if I put ads or charged a one-time fee that it would ever break even, let alone be worth the hassle of setting up a business and the taxes). Will I make a desktop (Windows) version? Probably not: I'm pretty busy, and also doing all of this solo, as a passion project. Most apps have whole teams dedicated to development. I don't want to say a Desktop (Windows) version would never happen, would depend on how easy it would be to port over.
But, the app has existed and has been kept up-to-date since then, and I will continue to keep it that way, always totally free with no ads (seriously, I do not want to figure out the taxes and licensing).
Beyond development, my other hobbies include collecting unicorn stuff, philosophy, psychology, mathematics, logic puzzles and just about every "that sounds boring" thing under the sun.
I also have a passion for motorcycling, enjoy construction projects, botanical gardens, extreme metal, playing guitar and writing music, and of course, pipe tobacco (burley being my most favorite).